Computer Games Technology, Bachelor of Science

On-campus program @ Wedel University of Applied Sciences 

👉 The Bachelor of Science in Computer Games Technology at the University of Applied Sciences Wedel trains computer scientists with a focus on game programming. The course concentrates on programming structures, algorithms, databases, computer graphics, audio and video editing, as well as game development. Through a high proportion of practical components in the form of internships and exercises, students receive a thorough education. Graduates are versatile and are specifically prepared for professional fields in the area of computer games.

At a Glance

🏫 University Wedel University of Applied Sciences, UAS based in Wedel (Germany)
The University of Applied Sciences Wedel gGmbH is a private, non-profit, and state-recognised university in Schleswig-Holstein near Hamburg. It offers eleven bachelor's and six master's programmes in the fields of computer science, engineering, and business. On its modern campus with extensive technical equipment, the university enables around 1,300 students to receive a practice-oriented education. Through close collaborations with companies and an international network, FH Wedel promotes the employability of its graduates and supports global exchange.
🎓 Field of Study Information SciencesMedia Informatics
📜 Degree Bachelor of Science (B.Sc.)
⏳ Duration 6 Semesters
🌍 Language of Instruction German
📖 Course contents Given data: Audio and AV editing, media design, programming structures 1, information technology, analysis, discrete mathematics, programming structures 2, programming practicum, UNIX & shell programming, data protection & media law, descriptive statistics & fundamentals of linear algebra, digital content creation, introduction to databases, system-level programming, algorithms and data structures, linear algebra, elective block (2 out of 5: computer networks, introduction to business administration, inductive statistics, digital marketing, languages), game design project, image editing & analysis, game engines, fundamentals of computer graphics, applied data science and machine learning, virtual and augmented reality, visual effects and shaders, geometric modelling & computer animation, game design seminar, applications of artificial intelligence, entre- and intrapreneurship, web applications, advanced object-oriented programming, software design, soft skills, work placement, thesis & colloquium
📍 Location Wedel
📅 Enrollment Winter or summer semester
💶 Fees
from 1650 € Semester fee
from 11550 € total
🔗 More Info View Vendor Profile

Admission requirements

  • Applicants must provide proof of a general university entrance qualification or an equivalent qualification.
  • Good knowledge of English is expected, as the course is offered in English.
  • Knowledge in the field of computer science is an advantage.
  • A letter of motivation may be required.
  • An interview or aptitude test may take place.

Details

The Bachelor of Science in Computer Games Technology at Wedel University of Applied Sciences is aimed at students seeking a thorough education in game programming. The degree programme consists of three main areas: computer science, mathematics and computer games. Students learn fundamental concepts such as programming structures, algorithms, databases, computer graphics, audio and video editing, interface design and game development. The focus is on practical application, with internships and exercises comprising the majority of the curriculum.

The degree programme provides a solid foundation in computer science (around 45% of the studies) and prepares students for a variety of professional fields. Graduates can work in the areas of consulting, production, project management, marketing and technical sales. In addition, they are specifically prepared for professional fields related to computer games. The course emphasises high quality and practical relevance in order to offer students the best career prospects.

The degree programme has been accredited by the Accreditation Council for the period from 1 October 2020 to 30 September 2028. The curriculum was assessed as comprehensively covering the intended learning objectives and qualifications of graduates. It includes mathematical, computer science and specific game development modules. Overall, the degree programme offers a balanced mix of theory and practice to provide students with a sound understanding and comprehensive skills in the field of computer games technology.

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